3D Platformer – C++ havok

Brief Overview of the Development

  • Developed over four days, as part of Real World Modeling and Simulations subjects
  • First experience using Havok Physics engine. Basically a warm-up project for a much larger one.
  • Four man Scrum based team. ( 3 developers and 1 scrum master) Lectures acted as Product owners
  • GIT for source control
  • Daily stand-up meetings
  • JIRA to track stories and tasks.  Git hub used to preform peer review

My role as a Developer

  • Built the swinging platforms and magnets.
  • Level Design
  • Integrating FMOD for audio
  • GIT expert on the team

Game-play video

Coming soon..

 



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