3D Platformer – C++ havok
Brief Overview of the Development
- Developed over four days, as part of Real World Modeling and Simulations subjects
- First experience using Havok Physics engine. Basically a warm-up project for a much larger one.
- Four man Scrum based team. ( 3 developers and 1 scrum master) Lectures acted as Product owners
- GIT for source control
- Daily stand-up meetings
- JIRA to track stories and tasks. Git hub used to preform peer review
My role as a Developer
- Built the swinging platforms and magnets.
- Level Design
- Integrating FMOD for audio
- GIT expert on the team