Brief Overview of the Development Developed over four days, as part of Real World Modeling and Simulations subjects First experience using Havok Physics engine. Basically a warm-up project for a much larger one. Four man Scrum based team. ( 3 developers and 1 scrum master) Lectures acted as Product owners GIT for source control Daily stand-up meetings […]
This is one of the project’s I did for my Games devices class in my third year of the IT Carlow Games development course. Its a HTML5 game written in JavaScript using Node.js for a server. The game allows 1000’s of users to connect concurrent and move around and interact with the environment. It features […]
I have compited in the UCC ACM International Collegiate Programming Contest in first year (2010) and again in second year (2011), with my fellow teammates Carl Lange and Keith Cully. The ACM is a problem solving programming contest in which you are given 8 problems to solve in 4 hours with one computer and a […]
As part of my Graphics class for my third year on the IT Carlow Games Development cource we studied collision dection methods used in games development. One of the techniques we had to implement, was the sperating axies theorem collison dection method. We also had to implement an optimization technqiune. For this I implemented an Octree as […]
In my “3D Graphics & Audio 1″ subject, on the IT Carlow Games Development course in second year we where given two projects to do one a 3D First-Person Shooter and the other a lunar Lander clone. Above are some screen shots from my project. Features The terrain is randomly generated and has various different difficulties. My […]
In first year of my Game Development degree at IT Carlow. We were given a project to create a game with music in it and it was meant to teach the user musical notes. Though I thought that was pretty lame so I said I would make a guitar hero clone. There were also other requirements such […]
In second year of college, 2010 myself and a few other game developers took part in the Globe Game Jam. It’s basically a global event which happens once a year at the same time all around the world. Where people get together to make a game in 48 hours based around a theme, which in […]
For my final year project as part of my B.S degree in Computer Games Development at IT Carlow I recreated Team17’s amazing turn-based artillery strategy game Worms Armageddon in JavaScript/HTML5. (This project is still currently under development and more information about the development will be posted when I get some time after completed my final […]
The Flax Project is a website (among other things), brimming with a passion for programming and technology in general. Heading this up are two Irish Game Development students, Ciarán McCann and Carl Lange. We’re trying to expand our knowledge and share what knowledge we have with the world. We post mainly about game development and […]
Live demo available here should run in any modern browser. Requires two gamepad controllers, preferably Xbox controllers. Source code available on Github here Brief Overview of the Development Developed over three days, as part of Real World Modeling and Simulations subjects First experience using Box2D Physics engine. Five man Scrum based team. ( 4 developers and 1 scrum master) Lectures acted as Product owners GIT for […]
Feel free to email me about anything.
I am always up for getting involved in programming and tech events. if you just want to say hey, drop me a mail or follow me on twitter.
If you would like to contract me or hire me for a project please do get in touch. As I take on regular contract jobs. Anything from HTML5, Web, Android to iPhone App development.
All content © Copyright 2024 by Ciarán McCann.