The Flax Project is a website (among other things), brimming with a passion for programming and technology in general. Heading this up are two Irish Game Development students, Ciarán McCann and Carl Lange. We’re trying to expand our knowledge and share what knowledge we have with the world. We post mainly about game development and […]
This is one of the project’s I did for my Games devices class in my third year of the IT Carlow Games development course. Its a HTML5 game written in JavaScript using Node.js for a server. The game allows 1000’s of users to connect concurrent and move around and interact with the environment. It features […]
For my final year project as part of my B.S degree in Computer Games Development at IT Carlow I recreated Team17’s amazing turn-based artillery strategy game Worms Armageddon in JavaScript/HTML5. (This project is still currently under development and more information about the development will be posted when I get some time after completed my final […]
Live demo available here should run in any modern browser. Requires two gamepad controllers, preferably Xbox controllers. Source code available on Github here Brief Overview of the Development Developed over three days, as part of Real World Modeling and Simulations subjects First experience using Box2D Physics engine. Five man Scrum based team. ( 4 developers and 1 scrum master) Lectures acted as Product owners GIT for […]
In my “3D Graphics & Audio 1″ subject, on the IT Carlow Games Development course in second year we where given two projects to do one a 3D First-Person Shooter and the other a lunar Lander clone. Above are some screen shots from my project. Features The terrain is randomly generated and has various different difficulties. My […]
In my “3D Graphics & Audio 1″ subject, on the IT Carlow Games Development course in secound year I studied OpenGL. The awesome Ken Power dot product master, teachs us to be Ninja Graphics programmers. Over the year, we have completed two projects, and many practical assignments for this class. One was a 2D lunar […]
One of my third year projects on the IT Carlow Game Development course was to produce a 3D game using Ogre3D. The project had the following requirements. Project Requirements & features Language C++ Ogre3D for Rendering Use a Physic Engine Develop an AI Sound and GUI The game I made was a racing game in […]
I have compited in the UCC ACM International Collegiate Programming Contest in first year (2010) and again in second year (2011), with my fellow teammates Carl Lange and Keith Cully. The ACM is a problem solving programming contest in which you are given 8 problems to solve in 4 hours with one computer and a […]
As part of my Graphics class for my third year on the IT Carlow Games Development cource we studied collision dection methods used in games development. One of the techniques we had to implement, was the sperating axies theorem collison dection method. We also had to implement an optimization technqiune. For this I implemented an Octree as […]
Wa-Tor is ecological simulation, described here (http://en.wikipedia.org/wiki/Wator).My team of four programmers was tasked with implementing a serial version of the simulation written in C99 running on Ubuntu. Then using OpenMP to create a concurrent, multi-threaded version running on up to 8 cores. Finally we produced graphed benchmarks to identify, mutex locking, false sharing, cach ping pong and […]
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I am always up for getting involved in programming and tech events. if you just want to say hey, drop me a mail or follow me on twitter.
If you would like to contract me or hire me for a project please do get in touch. As I take on regular contract jobs. Anything from HTML5, Web, Android to iPhone App development.
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