Lunar Lander – OpenGL C++

In my “3D Graphics & Audio 1″ subject, on the IT Carlow Games Development course in second year we where given two projects to do one a 3D First-Person Shooter and the other a lunar Lander clone. Above are some screen shots from my project.

Features

The terrain is randomly generated and has various different difficulties. My game has some basic physics for the lander and some particle explosion animations for when the lander cloides with the terrain. There are also enemy spaceships which shot bullets which try to lock on to the player ship.

Technologies & Skills used

  • OpenGL
  • C++
  • Physics

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